Hey this was really beautiful even if things like this are heavy for me. For some reason the line "It's an ever-changing flow of ideas, emotions, points of view." made me tear up.
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Hey this was really beautiful even if things like this are heavy for me. For some reason the line "It's an ever-changing flow of ideas, emotions, points of view." made me tear up.
Hey Newgrounds version! Amazing game really cool surreal atmosphere.
hehe thank you!!
Simple elegant fun gameplay. Great track design using few elements in interesting ways, like grass-covered sections or going from jump pad to jump pad in succession. Charming aesthetic and even car customization. This game is awesome.
The aesthetic, concept and gameplay is awesome but well... it's a rhythm game and the music is not great. Francis' theme is functional but James is not. Typo: Rhi says something like "I have started I started a pep band..." in her introduction.
Goes hard!
You know, pretty good composition but man those saxophones don't sound good. I'm not saying it's because they don't sound real but they just don't mesh. Thing is with SWAM they can sound super realistic if you use an Electric Wind Instrument to control them but now they kind of sound meh.
Since you're a skilled guitarist, perhaps you would find Midi Guitar 2 by JamOrigin interesting. It lets you use your guitar as a midi controller which could add a lot of expression to your midi brass.
Thanks for the feedback! I do feel a similar way about the saxophones as well but I found that SWAM, while can sound OK, lack articulations and vibrancy even in spite of extensive programming! I haven't found a convincing way of emulating ghost-tonguing/dooden-tonguing yet or to get a good "honk" out of it as the Expression CC SWAM uses caps the airflow pretty low. I'll eventually look at what other companies like Vhorns has to offer in terms of sample-modeling or try an EWI next time!
Vibes. Interestingly it is reminiscent of your drawings.
Your art is so good man. The most impressive thing is the amount of characters especially because they are all clearly distinct while all fitting the style of this game. You and Shahine really created an aesthetic here.
Thank you so much pal! It was fun to discuss the style and designs in the development nyeheh, and the more NPCs we had the better to make the city feel alive
Nice SMT I art! With the Hinokagutsuchi sword as well. I played the SFC version, slow as molasses but very soulful.
You have all the crazy pieces, Kotico. The OFF letters in the background? Wonderful.
Heheh thanks dude!!!
Hello, my name is Jens! I make music for surreal games.
Surreal Soundtrack Solutions ➡ https://jensvide.com
Let's make something great together.
Age 23, Male
Composer for Surreal
Ingesund Music School
Sweden
Joined on 12/24/20